Egmas Logo. 2007-Present.
Egmas, as shown in the slogan "Electonic Games and Management Simulation" are a computer game manufacter. Up until now, Egmas program in Microsofts Excel 2000 program, until like wise, up until now it has sooted us well.
This is all about to change. With our games becoming more and more complex, so to is the program of which we are now programming our games. I have decided to change to a more complex, but at the same time better and more accurate program. Though I will not be giving this information out.
Incase you are wondering, Egmas has only one staff member. Me! (Nick)
The airline manager series is actually older than you think. We have been creating airline manager since christmas 2006, starting off with the basic buy an aircraft (series A, or B) get a base (Base A or B) and get a route (C or D)
That was it!
Due to problems with the computer i used to work on to create the games, it had to be wiped of the information on it, and sadly, along with airline manager 1.1
I changed the computer which i worked on to the one in my room, and just last night, i found the file for Airline manager 1.2. Heres a screen shot:
On first sight, this may not seem much of a game, but at the time, it was my best work. It was the first to incoorperate "macros" which are the buttons in grey which you can see.
Airline manager 1.3 and 1.4 followed, but theres were meerly refurbishments. 1.4, on the other hand, was the first in the airline manager series which had the avaliability to advance through the months. This however wasn't so great. It had poor calculations, and could advance only 12 months which would give you £100,000. Profit, which was nothing to the game.
Then came 1.5.
This was a turning point into how airline manager is created. It now incoorperated an interactive screen which would enable you to flick over to different pages for a particular part of running your airline. This had a negative and a positive side effect. The positive side was the advantage of not having a screen cramped with tones of information, but the negative side was the fact that the file size grew dramatically. Although it wasn't big enough to take effect, had it been over 1 mega byte in size, then it would have taken a serious amount of time to load.
The main screen in airline manager 1.5.
Not all was good with 1.5. Infact, it was the first in the airline manager series to require bug patches. Infact, it required 3 major bug patches. Those being 4 runtime errors, error in the money calculation system, and inactive cells. However, by 1.5.03, all was correct, and ever since 1.5.03, it has not needed any patches.
Production abrubtly halted. Although i had a deep intrest in the end product aspect of the game, being the only programmer of 1.5 had meant i had to put in many hours, and I wasn't bothered anymore in making them.
This changed at the beginning of summer 2007. I looked back on how airline manager had developed. Although I said previously that 1.5 was the only airline manager which required a patch, i decided to add a patch to 1.4. It now went up to 100 months. Still due to the revenue system on it, this made little effect, and I discontinued the version. This was followed by the older versions.
In the long space of time from the last version of airline manager, my knowledge had expanded over possible fuctions in Excel. (Largly thanks to my Dad) So, 3 weeks before summer 2007, I began production of airline manager 2. A totally redesigned system, and ultimately a totally new expreience.